We're evaluating Monad as the home for a blockchain-games platform — would love honest pushback

I run a small independent team that builds on-chain gaming / gameFi experiences. We’ve shipped on a couple of chains already and are now seriously evaluating Monad as the primary home for our next title, and I’d rather get honest opinions now than find out the hard way.

The game loop is high-frequency: think thousands of small in-game transactions per session — match results, item transfers, some light on-chain settlement. Not DeFi-grade financial logic, just a lot of cheap, fast writes. The ‘instant finality + low fee + high TPS’ pitch that Monad advertises is exactly what that type of workload needs, which is why it’s on our shortlist.

What I’m trying to figure out before committing:

  1. Has anyone here actually run a high-write game or GameFi workload on Monad mainnet (or the testnet under real load)? I’ve read the benchmarks, but I want to hear about real-world behavior — tx success rate under bursts, retry handling, wallet friction for casual players.

  2. For a casual-web3 player who has never touched a wallet before, what’s the onboarding reality on Monad right now? The tooling (RPCs, indexers, wallets, faucets) — is it actually smooth, or are there gaps a team like ours should plan around?

  3. As an infra project, do you see gaming as a priority vertical for Monad, or is the ecosystem momentum mostly in DeFi/restaking right now? That affects how much support I can expect.

We’re not here to shill anything or farm a grant — genuinely weighing a chain choice and want signal from people building in the trenches. If any of you have built games, nodes, or high-throughput dApps on Monad, I’d really appreciate your war stories. What broke? What surprised you? What would make you hesitate?

Happy to share what we learn back to the thread as we run our own tests.

The wallet-friction part of your evaluation stood out to me. For a high-frequency game, are you planning to use external self-custody wallets, embedded wallets, session keys, or sponsored transactions?

If external mobile wallets are part of the flow, I would test at least:

  • How first-time users obtain MON for gas
  • Connection and session persistence
  • How many approvals are required during a session
  • Whether signing requests clearly explain the action
  • How failed, pending or replaced transactions are presented
  • Whether the user reliably returns to the game after approving in a mobile wallet

Have you started testing any of these flows? I’m curious whether the main friction has been the wallet experience, RPC and nonce handling during transaction bursts, or the dApp’s onboarding design.

Hello @monadaipro2026

Have you checked out Lumiterra? It’s not currently active, but I’m happy to connect you with the developers if that would help your evaluation.

I think treating the game like a web2 game can help to remove the whole web3 wallet complexity,in my case (also building a game on monad) I used privy for auth(Google,X, Tiktok, basically social account) and wallet generation.

That makes sense for initial onboarding. How are you handling the point where players want to withdraw assets, use them outside the game, recover access on another device, or move to their own wallet? Has the embedded-wallet flow introduced any friction there?

I haven’t test the flow with real users but the solution I want to try will be to have them paste a destination wallet address after setting a transfer password (a one time thing) and also have pop up to guide them on where and how to get the address, I will just focus on metamask for now. And a skip option for seasoned users and lastly a frontend check to confirm it’s an even wallet address so assets are not lost.

1 Like

That sounds reasonable for an initial flow. For the destination check, I’d use a standard EVM address validator such as isAddress from viem or ethers rather than only checking the length. It should validate the 0x prefix, 40 hexadecimal characters, and checksum where applicable. I’d also show the full destination for final confirmation and make the first transfer small, since a syntactically valid address can still be the wrong recipient.

Thanks, this is actually better than what I planned.

1 Like